Can somone send me te current offsets?

Hey guys, i need roblox offsets from version-78712d8739f34cb9, please somone send it.

here you go, if you need further help msg me

// Roblox Version: version-78712d8739f34cb9
namespace offsets {
    inline constexpr uintptr_t Adornee = 0xD8;
    inline constexpr uintptr_t Anchored = 0x2F9;
    inline constexpr uintptr_t AnimationId = 0xD8;
    inline constexpr uintptr_t AttributeList = 0x130;
    inline constexpr uintptr_t AttributeToNext = 0x70;
    inline constexpr uintptr_t AttributeToValue = 0x30;
    inline constexpr uintptr_t AutoJumpEnabled = 0x1DF;
    inline constexpr uintptr_t BeamBrightness = 0x198;
    inline constexpr uintptr_t BeamColor = 0x128;
    inline constexpr uintptr_t BeamLightEmission = 0x1A4;
    inline constexpr uintptr_t BeamLightInfuence = 0x1A8;
    inline constexpr uintptr_t Camera = 0x418;
    inline constexpr uintptr_t CameraMaxZoomDistance = 0x2C0;
    inline constexpr uintptr_t CameraMinZoomDistance = 0x2C4;
    inline constexpr uintptr_t CameraMode = 0x2C8;
    inline constexpr uintptr_t CameraPos = 0x124;
    inline constexpr uintptr_t CameraRotation = 0x100;
    inline constexpr uintptr_t CameraSubject = 0xF0;
    inline constexpr uintptr_t CameraType = 0x160;
    inline constexpr uintptr_t CanCollide = 0x2FB;
    inline constexpr uintptr_t CanTouch = 0x2FC;
    inline constexpr uintptr_t CharacterAppearanceId = 0x268;
    inline constexpr uintptr_t Children = 0x80;
    inline constexpr uintptr_t ChildrenEnd = 0x8;
    inline constexpr uintptr_t ClassDescriptor = 0x18;
    inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
    inline constexpr uintptr_t ClickDetectorMaxActivationDistance = 0x118;
    inline constexpr uintptr_t ClockTime = 0x1B8;
    inline constexpr uintptr_t CreatorId = 0x190;
    inline constexpr uintptr_t DataModelDeleterPointer = 0x67633E0;
    inline constexpr uintptr_t DataModelPrimitiveCount = 0x410;
    inline constexpr uintptr_t DataModelToRenderView1 = 0x1D8;
    inline constexpr uintptr_t DataModelToRenderView2 = 0x8;
    inline constexpr uintptr_t DataModelToRenderView3 = 0x28;
    inline constexpr uintptr_t DecalTexture = 0x110;
    inline constexpr uintptr_t DecryptLuaState = 0x88;
    inline constexpr uintptr_t Deleter = 0x10;
    inline constexpr uintptr_t DeleterBack = 0x18;
    inline constexpr uintptr_t Dimensions = 0x740;
    inline constexpr uintptr_t DisplayName = 0x118;
    inline constexpr uintptr_t EvaluateStateMachine = 0x1DF;
    inline constexpr uintptr_t FOV = 0x168;
    inline constexpr uintptr_t FakeDataModelPointer = 0x67633D8;
    inline constexpr uintptr_t FakeDataModelToDataModel = 0x1B8;
    inline constexpr uintptr_t FogColor = 0x104;
    inline constexpr uintptr_t FogEnd = 0x138;
    inline constexpr uintptr_t FogStart = 0x13C;
    inline constexpr uintptr_t ForceNewAFKDuration = 0x1F8;
    inline constexpr uintptr_t FramePositionOffsetX  = 0x3AC;
    inline constexpr uintptr_t FramePositionOffsetY = 0x3B4;
    inline constexpr uintptr_t FramePositionX = 0x3A8;
    inline constexpr uintptr_t FramePositionY = 0x3B0;
    inline constexpr uintptr_t FrameRotation = 0x190;
    inline constexpr uintptr_t FrameSizeX = 0x120;
    inline constexpr uintptr_t FrameSizeY = 0x124;
    inline constexpr uintptr_t GameId = 0x198;
    inline constexpr uintptr_t GameLoaded = 0x698;
    inline constexpr uintptr_t GetGlobalState = 0x530;
    inline constexpr uintptr_t Gravity = 0x950;
    inline constexpr uintptr_t Health = 0x19C;
    inline constexpr uintptr_t HealthDisplayDistance = 0x2E8;
    inline constexpr uintptr_t HipHeight = 0x1A8;
    inline constexpr uintptr_t HumanoidDisplayName = 0xD8;
    inline constexpr uintptr_t HumanoidState = 0x860;
    inline constexpr uintptr_t HumanoidStateId = 0x20;
    inline constexpr uintptr_t InputObject = 0x108;
    inline constexpr uintptr_t InsetMaxX = 0x108;
    inline constexpr uintptr_t InsetMaxY = 0x10C;
    inline constexpr uintptr_t InsetMinX = 0x100;
    inline constexpr uintptr_t InsetMinY = 0x104;
    inline constexpr uintptr_t JobEnd = 0x1D8;
    inline constexpr uintptr_t JobId = 0x140;
    inline constexpr uintptr_t JobStart = 0x1D0;
    inline constexpr uintptr_t Job_Name = 0x18;
    inline constexpr uintptr_t JobsPointer = 0x68296E0;
    inline constexpr uintptr_t JumpPower = 0x1B8;
    inline constexpr uintptr_t LocalPlayer = 0x128;
    inline constexpr uintptr_t LocalScriptByteCode = 0x1B0;
    inline constexpr uintptr_t LocalScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t LocalScriptHash = 0x1C0;
    inline constexpr uintptr_t MaterialType = 0x2D8;
    inline constexpr uintptr_t MaxHealth = 0x1BC;
    inline constexpr uintptr_t MaxSlopeAngle = 0x1C0;
    inline constexpr uintptr_t MeshPartColor3 = 0x1A8;
    inline constexpr uintptr_t ModelInstance = 0x330;
    inline constexpr uintptr_t ModuleScriptByteCode = 0x158;
    inline constexpr uintptr_t ModuleScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t ModuleScriptHash = 0x180;
    inline constexpr uintptr_t MoonTextureId = 0xE0;
    inline constexpr uintptr_t MousePosition = 0xF4;
    inline constexpr uintptr_t MouseSensitivity = 0x67daa34;
    inline constexpr uintptr_t MoveDirection = 0x160;
    inline constexpr uintptr_t Name = 0x78;
    inline constexpr uintptr_t NameDisplayDistance = 0x2F4;
    inline constexpr uintptr_t NameSize = 0x10;
    inline constexpr uintptr_t OnDemandInstance = 0x30;
    inline constexpr uintptr_t OutdoorAmbient = 0x110;
    inline constexpr uintptr_t Parent = 0x50;
    inline constexpr uintptr_t PartSize = 0x298;
    inline constexpr uintptr_t Ping = 0xD0;
    inline constexpr uintptr_t PlaceId = 0x1A0;
    inline constexpr uintptr_t PlayerConfigurerPointer = 0x6742060;
    inline constexpr uintptr_t PlayerMouse = 0xBF0;
    inline constexpr uintptr_t Position = 0x140;
    inline constexpr uintptr_t Primitive = 0x178;
    inline constexpr uintptr_t PrimitiveGravity = 0x114;
    inline constexpr uintptr_t PrimitiveValidateValue = 0x6;
    inline constexpr uintptr_t PrimitivesPointer1 = 0x3A0;
    inline constexpr uintptr_t PrimitivesPointer2 = 0x200;
    inline constexpr uintptr_t ProximityPromptActionText = 0xD8;
    inline constexpr uintptr_t ProximityPromptEnabled = 0x14A;
    inline constexpr uintptr_t ProximityPromptGamepadKeyCode = 0x134;
    inline constexpr uintptr_t ProximityPromptHoldDuraction = 0x138;
    inline constexpr uintptr_t ProximityPromptMaxActivationDistance = 0x140;
    inline constexpr uintptr_t ProximityPromptMaxObjectText = 0xF8;
    inline constexpr uintptr_t RenderJobToDataModel = 0x1A8;
    inline constexpr uintptr_t RenderJobToFakeDataModel = 0x38;
    inline constexpr uintptr_t RenderJobToRenderView = 0x218;
    inline constexpr uintptr_t RequireBypass = 0x708;
    inline constexpr uintptr_t RigType = 0x1D0;
    inline constexpr uintptr_t Rotation = 0x124;
    inline constexpr uintptr_t RunContext = 0x150;
    inline constexpr uintptr_t ScriptContext = 0x3B0;
    inline constexpr uintptr_t Sit = 0x1DF;
    inline constexpr uintptr_t SkyboxBk = 0x108;
    inline constexpr uintptr_t SkyboxDn = 0x130;
    inline constexpr uintptr_t SkyboxFt = 0x158;
    inline constexpr uintptr_t SkyboxLf = 0x180;
    inline constexpr uintptr_t SkyboxRt = 0x1A8;
    inline constexpr uintptr_t SkyboxUp = 0x1D0;
    inline constexpr uintptr_t SoundId = 0xE0;
    inline constexpr uintptr_t StarCount = 0x228;
    inline constexpr uintptr_t StringLength = 0x10;
    inline constexpr uintptr_t SunTextureId = 0x1F8;
    inline constexpr uintptr_t TagList = 0x118;
    inline constexpr uintptr_t TaskSchedulerMaxFPS = 0x1B0;
    inline constexpr uintptr_t TaskSchedulerPointer = 0x6829508;
    inline constexpr uintptr_t Team = 0x258;
    inline constexpr uintptr_t TeamColor = 0xD8;
    inline constexpr uintptr_t Tool_Grip_Position = 0x44C;
    inline constexpr uintptr_t Transparency = 0xF8;
    inline constexpr uintptr_t UserId = 0x278;
    inline constexpr uintptr_t Value = 0xD8;
    inline constexpr uintptr_t Velocity = 0x14C;
    inline constexpr uintptr_t ViewportSize = 0x300;
    inline constexpr uintptr_t VisualEngine = 0x10;
    inline constexpr uintptr_t VisualEnginePointer = 0x65A82C8;
    inline constexpr uintptr_t VisualEngineToDataModel1 = 0x720;
    inline constexpr uintptr_t VisualEngineToDataModel2 = 0x1B8;
    inline constexpr uintptr_t WalkSpeed = 0x1D8;
    inline constexpr uintptr_t WalkSpeedCheck = 0x3B0;
    inline constexpr uintptr_t WhitelistEncryption = 0xBE1AEBD1;
    inline constexpr uintptr_t WhitelistEncryption2 = 0x6D;
    inline constexpr uintptr_t WhitelistSetInsert = 0xD868E0;
    inline constexpr uintptr_t WhitelistedPages = 0x2a2280;
    inline constexpr uintptr_t WhitelistedThreads = 0x29E198;
    inline constexpr uintptr_t Workspace = 0x180;
    inline constexpr uintptr_t viewmatrix = 0x4D0;
}
1 Like

Thank you so much for the offsets, I’m trying to create a new executor rn. If you can help, I would appreciate that.

do you have the new offsets aka for version: 765338e04cf54fde

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