I would like to get started in Roblox cheat development

Hey, I would like to get started in Roblox cheat development and I have a few questions about it:

  • What’s the most efficient way to dump Roblox?

  • What’s best for finding offsets? Dump & IDA or Roblox Studio & Cheat Engine?

  • Is it necessary to have a kernel access to RPM and WPM?

  • Where to start for an external? What’s a good base?

Thanks!

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  1. Decrypt roblox on runtime
  2. You can either dump roblox if you’ve gotten to that stage or you can open up studio, dumped (I used scylla), on IDA
  3. It’ll help your use case a ton if you implement kernel functionality
  4. You can read up on silence or Dusk just to get a feel on how to effectively traverse through roblox

You can dump Roblox with vulkan. IDA should be fine, if you know how to use it. You don’t need kernel access to read/write memory, Roblox has a system in place for detecting external access to parts of its memory, but this has been disabled recently. If you want to learn more about this mechanism, check out this blog post.