Does anybody know the basics of making an external aimbot? Preferably in C++ (or i can learn another language)
What exactly do you need?
Do you want to be taught “Aimbots”, “External”, “Injection”, “Making menus”, etc. Be more specific.
Injection and aimbot - but injection is probably more important.
Okay well first you need a way of reading and writing memory to roblox, do you have one? A driver is normally used for this in externals.
2nd. Do you have the offsets for roblox for the latest version?
3rd. Do you have a way of getting the datamodel address?
If you are just learning game hacking, I wouldn’t recommend starting with roblox. There is hundreds of tutorials for a game called “assault cube” where everyone practices making cheats as it has no anticheat. I would recommend you download it.
https://assault.cubers.net/
Also, you will need to know c++ very well for starters. If you do not even know a programming language all the steps I said before will be irrelevant.
learncpp.com and w3schools have good tutorials on c++.
Injection and external in the same sentence
Mb but dont you need to inject the external? Also im kinda restarted
no… internals are usually the ones injecting a dll.
Externals (hence the name), only read and write memory. Nothing is injected
Well thats good to know
It sounds like you’re just starting out with cheat development, and that’s cool but Like Lua said, a good place to begin is with Assault Cube and Cheat Engine. Start by learning memory editing, then slowly move on to harder stuff like injection. There are lots of tutorials to help you along the way. Take your time, keep practicing, and you will improve.
Hey, Blizex here.
- So first of all, C++ Is a great language to begin with for external’s since you have everything or whatever.
The first step you need is to have a way of reading and writing memory, I’d recommend WinCPP, it’s great for reading on usermode, But if you wanna be a bit faster and less detected then go for a kernel mode cheat
From that you wanna find a way to get datamodel, I’d use task scheduler, it’s base_address + task scheduler, then for datamodel its LuaGC (Or waitforhybirdsscript) + ScriptContext + 0x50 (parent)
Then you have datamodel, now we need visualengine for W2S Conversion’s, Personally i’d get renderview (Get renderjob from task scheduler then do + 0x218) which would get RenderView then do + 0x10 = visualengine
From here you can work on your instance functions and everything, Goodluck