these are offsets for roblox’s next update, the version might change so don’t expect it to be correct instead see if i posted anything new
namespace offsets {
inline constexpr uintptr_t TaskSchedulerPointer = 0x7181F20;
inline constexpr uintptr_t DataModelDeleterPointer = 0x70B1EF8;
// All Offsets A - Z
inline constexpr uintptr_t Camera = 0x450;
inline constexpr uintptr_t CameraPos = 0x124;
inline constexpr uintptr_t CameraRotation = 0x100;
inline constexpr uintptr_t CameraSubject = 0xf0;
inline constexpr uintptr_t Children = 0x68;
inline constexpr uintptr_t ClassDescriptor = 0x18;
inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
inline constexpr uintptr_t CreatorId = 0x190;
inline constexpr uintptr_t FakeDataModelPointer = 0x70B1F00;
inline constexpr uintptr_t FakeDataModelToDataModel = 0x18;
inline constexpr uintptr_t FOV = 0x168;
inline constexpr uintptr_t GameId = 0x198;
inline constexpr uintptr_t Gravity = 0x998;
inline constexpr uintptr_t Health = 0x19c;
inline constexpr uintptr_t HipHeight = 0x1a8;
inline constexpr uintptr_t HumanoidStateId = 0x20;
inline constexpr uintptr_t JobId = 0x140;
inline constexpr uintptr_t JumpPower = 0x1b8;
inline constexpr uintptr_t LocalPlayer = 0x128;
inline constexpr uintptr_t MaxHealth = 0x1bc;
inline constexpr uintptr_t ModelInstance = 0x338;
inline constexpr uintptr_t MoveDirection = 0x160;
inline constexpr uintptr_t Name = 0x88;
inline constexpr uintptr_t Parent = 0x58;
inline constexpr uintptr_t PlaceId = 0x1a0;
inline constexpr uintptr_t Position = 0x154;
inline constexpr uintptr_t Primitive = 0x178;
inline constexpr uintptr_t Team = 0x258;
inline constexpr uintptr_t TeamColor = 0xd8;
inline constexpr uintptr_t UserId = 0x270;
inline constexpr uintptr_t Value = 0xd8;
inline constexpr uintptr_t VisualEngine = 0x10;
inline constexpr uintptr_t VisualEnginePointer = 0x6E10228;
inline constexpr uintptr_t WalkSpeed = 0x1dc;
inline constexpr uintptr_t WalkSpeedCheck = 0x3b8;
inline constexpr uintptr_t Workspace = 0x180;
}