Working on a dumper and thought I would share some offsets
// Roblox Version: version-225e87fdb7254f64
// Dumped by theo (https://imtheo.lol) :3
namespace Offsets {
inline constexpr uintptr_t VisualEnginePointer = 0x6676bc8;
inline constexpr uintptr_t ViewMatrix = 0x4b0;
inline constexpr uintptr_t Dimensions = 0x720;
inline constexpr uintptr_t FakeDataModelPointer = 0x6833728;
inline constexpr uintptr_t DataModelOffset = 0x1c0;
inline constexpr uintptr_t StringLength = 0x10;
inline constexpr uintptr_t PlaceId = 0x1a0;
inline constexpr uintptr_t GameId = 0x198;
inline constexpr uintptr_t CreatorId = 0x190;
inline constexpr uintptr_t GameLoaded = 0x660;
inline constexpr uintptr_t Name = 0x78;
inline constexpr uintptr_t ChildrenStart = 0x80;
inline constexpr uintptr_t ChildrenEnd = 0x10;
inline constexpr uintptr_t Parent = 0x50;
inline constexpr uintptr_t ClassDescriptor = 0x18;
inline constexpr uintptr_t ClassName = 0x8;
inline constexpr uintptr_t Workspace = 0x180;
inline constexpr uintptr_t WorkspaceGravity = 0x960;
inline constexpr uintptr_t LocalPlayer = 0x128;
inline constexpr uintptr_t UserId = 0x278;
inline constexpr uintptr_t ModelInstance = 0x340;
inline constexpr uintptr_t Team = 0x268;
inline constexpr uintptr_t Health = 0x19c;
inline constexpr uintptr_t MaxHealth = 0x1bc;
inline constexpr uintptr_t Walkspeed = 0x1dc;
inline constexpr uintptr_t WalkspeedCheck = 0x3b8;
inline constexpr uintptr_t JumpPower = 0x19c;
inline constexpr uintptr_t HipHeight = 0x85;
inline constexpr uintptr_t Ping = 0xd0;
inline constexpr uintptr_t CurrentCamera = 0x420;
inline constexpr uintptr_t CameraPosition = 0x124;
inline constexpr uintptr_t CameraRotation = 0x100;
inline constexpr uintptr_t CameraSubject = 0xf0;
inline constexpr uintptr_t FieldOfView = 0x168;
inline constexpr uintptr_t CameraMinZoomDistance = 0x2d4;
inline constexpr uintptr_t CameraMaxZoomDistance = 0x2d0;
inline constexpr uintptr_t CameraMode = 0x2d8;
inline constexpr uintptr_t Primative = 0x178;
inline constexpr uintptr_t Position = 0x13c;
inline constexpr uintptr_t Size = 0x298;
inline constexpr uintptr_t Rotation = 0x118;
inline constexpr uintptr_t Transparency = 0xf8;
inline constexpr uintptr_t CanCollide = 0x2fb;
inline constexpr uintptr_t CanTouch = 0x2fc;
inline constexpr uintptr_t Anchored = 0xa2;
inline constexpr uintptr_t Material = 0x2d8;
inline constexpr uintptr_t Velocity = 0x148;
inline constexpr uintptr_t InputObject = 0x108;
inline constexpr uintptr_t MousePosition = 0xf4;
}