namespace offsets {
inline constexpr uintptr_t RenderToEngine = 0x10;
inline constexpr uintptr_t RenderToFakeDataModel = 0x120;
inline constexpr uintptr_t FakeDataModelToRealDataModel = 0x1b8;
inline constexpr uintptr_t Name = 0x78;
inline constexpr uintptr_t ClassDescriptor = 0x18;
inline constexpr uintptr_t Children = 0x80;
inline constexpr uintptr_t Parent = 0x50;
inline constexpr uintptr_t ChildSize = 0x8;
inline constexpr uintptr_t GameId = 0x198;
inline constexpr uintptr_t PlaceId = 0x1a0;
inline constexpr uintptr_t GameLoaded = 0x409;
inline constexpr uintptr_t LocalPlayer = 0x128;
inline constexpr uintptr_t ModelInstance = 0x2e8;
inline constexpr uintptr_t DisplayName = 0x118;
inline constexpr uintptr_t UserId = 0x228;
inline constexpr uintptr_t Team = 0x218;
inline constexpr uintptr_t CameraMinZoomDistance = 0x284;
inline constexpr uintptr_t CameraMaxZoomDistance = 0x280;
inline constexpr uintptr_t Health = 0x19c;
inline constexpr uintptr_t MaxHealth = 0x1bc;
inline constexpr uintptr_t WalkSpeedA = 0x1d8;
inline constexpr uintptr_t WalkSpeedB = 0x3b0;
inline constexpr uintptr_t JumpPower = 0x1b8;
inline constexpr uintptr_t HipHeight = 0x1a8;
inline constexpr uintptr_t MaxSlopeAngle = 0x1c0;
inline constexpr uintptr_t RigType = 0x1d0;
inline constexpr uintptr_t MoveDirection = 0x160;
inline constexpr uintptr_t Sit = 0x1e4;
inline constexpr uintptr_t Primitive = 0x170;
inline constexpr uintptr_t BasePartSize = 0x2b0;
inline constexpr uintptr_t BasePartPosition = 0x140;
inline constexpr uintptr_t CFrame = 0x11c;
inline constexpr uintptr_t AssemblyLinearVelocity = 0x14c;
inline constexpr uintptr_t AssemblyAngularVelocity = 0x158;
inline constexpr uintptr_t BasePartColor = 0x1a0;
inline constexpr uintptr_t Transparency = 0xf8;
inline constexpr uintptr_t LocalTransparencyModifier = 0xf0;
inline constexpr uintptr_t Reflectance = 0xf4;
inline constexpr uintptr_t Anchored = 0x311;
inline constexpr uintptr_t CanCollide = 0x313;
inline constexpr uintptr_t MeshId = 0x2d8;
inline constexpr uintptr_t TextureId = 0x308;
inline constexpr uintptr_t CurrentCamera = 0x3f8;
inline constexpr uintptr_t CameraSubject = 0xf0;
inline constexpr uintptr_t CameraPosition = 0x124;
inline constexpr uintptr_t CameraRotation = 0x100;
inline constexpr uintptr_t CameraHeadScale = 0x170;
inline constexpr uintptr_t CameraFocus = 0x130;
inline constexpr uintptr_t CameraFOV = 0x168;
inline constexpr uintptr_t Brightness = 0x128;
inline constexpr uintptr_t FogColor = 0x104;
inline constexpr uintptr_t FogStart = 0x138;
inline constexpr uintptr_t FogEnd = 0x13c;
inline constexpr uintptr_t Ambient = 0xe0;
inline constexpr uintptr_t OutdoorAmbient = 0x110;
inline constexpr uintptr_t ColorShiftTop = 0xf8;
inline constexpr uintptr_t ColorShiftBottom = 0xec;
inline constexpr uintptr_t GlobalShadows = 0x14c;
inline constexpr uintptr_t ClientDimensions = 0x740;
inline constexpr uintptr_t ViewMatrix = 0x4d0;
inline constexpr uintptr_t AbsoluteSize = 0x120;
inline constexpr uintptr_t Value = 0xd8;
inline constexpr uintptr_t TextLabelColor3 = 0xc90;
inline constexpr uintptr_t TextLabelText = 0xbe0;
inline constexpr uintptr_t Adornee = 0xd8;
inline constexpr uintptr_t MouseSensitivity = 0x244;
inline constexpr uintptr_t InputObject = 0x108;
inline constexpr uintptr_t MousePosition = 0xf4;
inline constexpr uintptr_t Material = 0x2f0;
inline constexpr uintptr_t ToolGripPosition = 0x42c;
inline constexpr uintptr_t Workspace = 0x180;
}