Updated Roblox External Offsets for version-c1ac69007bdc4e48

New updated offsets for version-c1ac69007bdc4e48 - I’ll post them every roblox update

namespace offsets {
    inline constexpr uintptr_t VisualEnginePointer = 0x6DEC878;
    inline constexpr uintptr_t DataModelDeleterPointer = 0x7097010;
    inline constexpr uintptr_t TaskSchedulerPointer = 0x7167538;
    inline constexpr uintptr_t FakeDataModelPointer = 0x7097018;
    inline constexpr uintptr_t FakeDataModelToDataModel = 0x1C0;
    inline constexpr uintptr_t VisualEngine = 0x10;
    inline constexpr uintptr_t Name = 0x88;
    inline constexpr uintptr_t PlaceId = 0x1a0;
    inline constexpr uintptr_t GameId = 0x198;
    inline constexpr uintptr_t Workspace = 0x180;
    inline constexpr uintptr_t Parent = 0x58;
    inline constexpr uintptr_t ClassDescriptor = 0x18;
    inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
    inline constexpr uintptr_t Children = 0x68;
    inline constexpr uintptr_t LocalPlayer = 0x128;
    inline constexpr uintptr_t ModelInstance = 0x338;
    inline constexpr uintptr_t Value = 0xd8;
    inline constexpr uintptr_t Camera = 0x450;
    inline constexpr uintptr_t CameraPos = 0x124;
    inline constexpr uintptr_t CameraRotation = 0x100;
    inline constexpr uintptr_t CameraSubject = 0xf0;
    inline constexpr uintptr_t Gravity = 0x998;
    inline constexpr uintptr_t UserId = 0x270;
    inline constexpr uintptr_t FOV = 0x168;
    inline constexpr uintptr_t Team = 0x258;
    inline constexpr uintptr_t TeamColor = 0xd8;
    inline constexpr uintptr_t CreatorId = 0x190;
    inline constexpr uintptr_t Health = 0x19c;
    inline constexpr uintptr_t MaxHealth = 0x1bc;
    inline constexpr uintptr_t HipHeight = 0x1a8;
    inline constexpr uintptr_t HumanoidStateId = 0x20;
    inline constexpr uintptr_t JumpPower = 0x1b8;
    inline constexpr uintptr_t WalkSpeed = 0x1dc;
    inline constexpr uintptr_t WalkSpeedCheck = 0x3b8;
    inline constexpr uintptr_t Primitive = 0x178;
    inline constexpr uintptr_t Position = 0x154;
    inline constexpr uintptr_t JobId = 0x140;
    inline constexpr uintptr_t MoveDirection = 0x160;
}

not my dumper btw i don’t take any credit for it, i’m just posting the offsets got from the dumper