ice
1
#pragma once
namespace offsets {
// [+] Base Address: 0x7FF653930000
// [+] Module Size: 0x7571000
inline constexpr uintptr_t VisualEnginePointer = 0x6E061C8;
inline constexpr uintptr_t DataModelDeleterPointer = 0x70A86B8;
inline constexpr uintptr_t TaskSchedulerPointer = 0x7171238;
// [+] Found DataModel: 0x23981493238
inline constexpr uintptr_t FakeDataModelPointer = 0x70A86C0;
inline constexpr uintptr_t FakeDataModelToDataModel = 0x18;
inline constexpr uintptr_t VisualEngine = 0x10;
inline constexpr uintptr_t Name = 0x88;
inline constexpr uintptr_t PlaceId = 0x1a0;
inline constexpr uintptr_t GameId = 0x198;
inline constexpr uintptr_t Workspace = 0x180;
inline constexpr uintptr_t Parent = 0x58;
inline constexpr uintptr_t ClassDescriptor = 0x18;
inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
inline constexpr uintptr_t Children = 0x68;
inline constexpr uintptr_t LocalPlayer = 0x128;
inline constexpr uintptr_t ModelInstance = 0x348;
inline constexpr uintptr_t Value = 0xd8;
inline constexpr uintptr_t Camera = 0x450;
inline constexpr uintptr_t CameraPos = 0x124;
inline constexpr uintptr_t CameraRotation = 0x100;
inline constexpr uintptr_t CameraSubject = 0xf0;
inline constexpr uintptr_t Gravity = 0x998;
inline constexpr uintptr_t UserId = 0x280;
inline constexpr uintptr_t FOV = 0x168;
inline constexpr uintptr_t Team = 0x258;
inline constexpr uintptr_t TeamColor = 0xd8;
inline constexpr uintptr_t CreatorId = 0x190;
inline constexpr uintptr_t Health = 0x19c;
inline constexpr uintptr_t MaxHealth = 0x1bc;
inline constexpr uintptr_t HipHeight = 0x1a8;
inline constexpr uintptr_t HumanoidStateId = 0x20;
inline constexpr uintptr_t JumpPower = 0x1b8;
inline constexpr uintptr_t WalkSpeed = 0x1dc;
inline constexpr uintptr_t WalkSpeedCheck = 0x3b8;
inline constexpr uintptr_t Primitive = 0x178;
inline constexpr uintptr_t Position = 0x154;
inline constexpr uintptr_t JobId = 0x140;
inline constexpr uintptr_t MoveDirection = 0x3a0;
}